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Created by: MOCOKX (@p0u5)
Parent collection: color
Parent folderCreated at: 2024-10-23T14:45:13.274Z
Updated at: 2024-10-23T14:47:01.634Z
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What is in the image: the image is a diagram showing different lighting techniques used in 3d modeling. it shows a human torso model with different lighting effects applied to it. the effects are shown in rows of two, starting from the top: light and shadow: shows a simple light and shadow effect, with clear distinction between illuminated and shadowed areas. halftone: shows the areas where the main light source doesn't directly hit, resulting in a less illuminated area. ambient light: demonstrates how ambient light from the surroundings affects the model. subsurface scattering: shows the light penetrating the surface of the model, giving it a softer and more realistic look. ambient occlusion: shows the darkening of areas where the light doesn't directly reach. fresnel: shows how light reflects differently depending on the angle it hits the surface. specularity: shows a strong, mirrorlike reflection of light, making the surface appear shiny. diffusion: shows a softer, more diffused reflection of light. each lighting effect is illustrated on a separate torso model, and the name of the effect is written below it, along with a brief explanation.
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WDTagged Tags: english text, how to, white background, simple background, cropped torso, muscular, no humans, nude, pectorals, male focus, navel